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pepperpunk

46 Game Reviews

7 w/ Responses

Brilliant artwork, but the programming is full of holes:

- Autofire doesn't work.
- When clicking on the antialiasing button on the options menu, all the buttons disappear and the page has to be refreshed.
- Major lags/ freexes at the end of levels and between screen transitions, screen will go black for 5-10 seconds before continuing.

- For debugging purposes, I'm running windows, firefox 14, with intel processor and stage3d-compatible graphics card.

*brohoof*

Brilliant game, really enjoyed it!

MintPaw responds:

*brohoof*
Thanks bro.

I couldn't understand how to play this, so I gave up. Tutorial needs a lot of work, because this is not a standard TD game. When I was stuck there was no help button or anything to allow me to figure out what to do.

If I open the instructions page, I can't close it. Have to hit f5 and reload the game. /:

This is great, I like how a lot of them (like "Welcome to my cave, Rarity!") are even funnier out of context, where I've forgotten what ep they were from and they're just completely randomly funny on their own.

Really nicely done, love the colour palette used, it really feels like a late 80's/ early 90's game. Would have loved to have something like this on my games console or PC back then, 5/5 :)

Hey there! Really liked how this turned out in the end, the controls are much more smooth and it's really well-polished. 5/5. - pepper :)

Leaves. In. Spaaaaace!

Fantastic artwork, colour schemes and menu design.

Gameplay is lacking, though. Adding gravity to the planets would make the game more fun since we'd be able to make slingshot manoeuvres.. and actually orbit the planets as the name suggests. In addition, keeping the predicted trajectory line in place while the ship is in motion for the second and subsequent player clicks would greatly reduce the frustration of playing the game, since it's very hard to send the ship in the right direction without that line to guide you.

AndyBrown responds:

Thank you for your review, we have plans for a sequel and will consider your feedback while making it! I originally had a version where all of the planets had gravity and there was no downwards gravity, but we thought that the downwards gravity would have been easier for the players and still be fun- since it was a lot harder to guesstimate your trajectories after the first click.

Couple of things.

- An autofire button would be brillaint.
- It's not very clear that the blue squares are currency to pick up, it looks like ship debris, I only figured that out that it was money after a few levels.

No restart/retry button?

Great concept, but you really need to add this. Having to reload the page each time I mess up a level makes the game totally unplayeable. Also, the mute button doesn't work.

Hi! I'm an animation graduate from the UK, getting stuck into making some games. I have a few projects on the go. :) I can be contacted for business purposes at the following email address: pepperpunkdesign[at]
gmail.com

Age 36, Male

Game Developer

NUCA

UK

Joined on 8/10/10

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