I don't get it..level 6 mad scientist shows up and lasers me to death in 1 shot in 2 seconds.. cannot get past that point and gave up.
I don't get it..level 6 mad scientist shows up and lasers me to death in 1 shot in 2 seconds.. cannot get past that point and gave up.
i make some video to show how to beat 6th stage, here's you can see the video http://www.youtube.com/watch?v=Gxfuc76L1eg.
"Toilet Success!" is a beautiful and captivating art game dedicated to the one of the most basic human struggles throughout the ages, one which has been left neglected by artists seeking to reflect upon the human experience.
This deep and meaningful insight into the most mundane aspects of our lives makes the player stop and reflect upon what it really means to succeed at toiletry, making it one of the most thoughtful and creative games ever to have been made.
Forget "Myst" and other such pretentious overwrought attempts at uncovering the mystery of the human psyche, "Toilet Success!" is what you should be playing to truly understand what it means to be alive. 5/5
I like the thoughtful and nicely written comment! Thanks man!
5/5 for graphics and interesting game world, but I quit the game because the matching cloud tiles thing was too confusing and buggy, wouldn't let me click on some of the tiles even though they were fully uncovered and there were no instructions or help about how the minigame was supposed to be played anywhere. I could walkthrough it, but that kinda kills the fun.
Thank for full 5! It's so nice you like it even after "cloud sorting" puzzle (it was a mahjong type puzzle but without hints and any instruction). Definitely our fault.
Great game, medals don't seem to be working, but I had a lot of fun with it anyway.
I was also happily playing Fishy back in the early 2000's, was so happy to see the original fishy in there. :)
Are you sure? I have some. Which ones?
*brohoof*
Brilliant game, really enjoyed it!
*brohoof*
Thanks bro.
Leaves. In. Spaaaaace!
Fantastic artwork, colour schemes and menu design.
Gameplay is lacking, though. Adding gravity to the planets would make the game more fun since we'd be able to make slingshot manoeuvres.. and actually orbit the planets as the name suggests. In addition, keeping the predicted trajectory line in place while the ship is in motion for the second and subsequent player clicks would greatly reduce the frustration of playing the game, since it's very hard to send the ship in the right direction without that line to guide you.
Thank you for your review, we have plans for a sequel and will consider your feedback while making it! I originally had a version where all of the planets had gravity and there was no downwards gravity, but we thought that the downwards gravity would have been easier for the players and still be fun- since it was a lot harder to guesstimate your trajectories after the first click.
Cool game.
Very glad to see the choose your own adventure genre being popular, it's something I'd like to try myself some day.
I like how there's different endings with different amounts of people surviving in each.. it was quite easy to win on my first attempt just by being really selfish.. but then I ended up as the only one left alive. The happier endings with more people alive are much trickier.
I'm glad you noticed that. Like, being selfish imo doesn't get you instantly killed like it does in movies. Lots of selfish people live easy lives. I don't believe in Karma, however having your friends make it too is kind of the reward.
Hi! I'm an animation graduate from the UK, getting stuck into making some games. I have a few projects on the go. :) I can be contacted for business purposes at the following email address: pepperpunkdesign[at]
gmail.com
Age 37, Male
Game Developer
NUCA
UK
Joined on 8/10/10